L L4D2node

DT_TerrorPlayerResource

29 props · extends DT_PlayerResource

Prop Type Offset Bits Range Flags Owners
baseclass DT_PlayerResource 0x0 none none Collapsible 241
m_maxHealth int[33] 0x864 none none AlwaysProxy 1
m_primaryWeapon int[33] 0x8e8 none none AlwaysProxy 1
m_grenade int[33] 0x96c none none AlwaysProxy 1
m_firstAidSlot int[33] 0x9f0 none none AlwaysProxy 1
m_pillsSlot int[33] 0xa74 none none AlwaysProxy 1
m_isGhost int[33] 0xaf8 none none AlwaysProxy 2
m_isIncapacitated int[33] 0xb19 none none AlwaysProxy 3
m_wantsToPlay int[33] 0xb3a none none AlwaysProxy 1
m_zombieClass int[33] 0xb5c none none AlwaysProxy 3
m_tankTickets int[33] 0xbe0 none none AlwaysProxy 1
m_listenServerHost int[33] 0xc64 none none AlwaysProxy 1
m_TeamSwitchRule int[33] 0xc88 none none AlwaysProxy 1
m_flSurvivalRecordTime float[33] 0xd0c none none AlwaysProxy 1
m_nSurvivalTopMedal int[33] 0xd90 none none AlwaysProxy 1
m_flBecomeGhostAt float[33] 0xe14 none none AlwaysProxy 1
m_tankLotteryEntryRatio float 0xe98 none none NoScale 1
m_tankLotterySelectionRatio float 0xe9c none none NoScale 1
m_pendingTankPlayerIndex int 0xea0 32 none none 1
m_isFinale int 0xea4 1 none Unsigned 1
m_isSurvivorTeamReadyTime int 0xea5 1 none Unsigned 1
m_survivorTeamReadyTime int 0xea8 32 none none 1
m_nRoundSetupTimeRemaining int 0xeac 32 none none 1
m_tempoState int 0xeb0 32 none none 1
m_hasAnySurvivorLeftSafeArea int 0xeb4 1 none Unsigned 1
m_isTeamFrozen int 0xeb5 1 none Unsigned 1
m_missionDuration int 0xeb8 32 none none 1
m_missionWipes int 0xebc 32 none none 1
m_sharedRandomSeed int 0xec0 32 none none 1