L L4D2node

DT_Beam

23 props

Prop Type Offset Bits Range Flags Owners
m_nBeamType int 0x458 3 none Unsigned 1
m_nBeamFlags int 0x45c 17 none Unsigned 1
m_nNumBeamEnts int 0x450 5 none Unsigned 1
m_hAttachEntity int[10] 0x460 none none AlwaysProxy 1
m_nAttachIndex int[10] 0x488 none none AlwaysProxy 1
m_nHaloIndex int 0x454 16 none Unsigned 3
m_fHaloScale float 0x4bc none none NoScale 1
m_fWidth float 0x4b0 10 none RoundUp 2
m_fEndWidth float 0x4b4 10 none RoundUp 2
m_fFadeLength float 0x4b8 none none NoScale 1
m_fAmplitude float 0x4c0 8 none RoundDown 2
m_fStartFrame float 0x4c4 8 none RoundDown 1
m_fSpeed float 0x4c8 none none NoScale 3
m_nRenderFX int 0x120 8 none Unsigned 2
m_nRenderMode int 0x121 8 none Unsigned 3
m_flFrameRate float 0x440 10 none RoundUp 1
m_flHDRColorScale float 0x444 none none NoScale 3
m_flFrame float 0x4cc 20 none RoundDownChangesOften 2
m_clrRender int 0x124 32 none UnsignedChangesOften 5
m_vecEndPos vec3 0x4d0 none none CoordMP 1
m_nModelIndex int 0x122 12 none none 19
m_vecOrigin vec3 0x39c 19 none ChangesOften 36
moveparent int 0x188 21 none UnsignedNoScale 6