L L4D2node

DT_BaseGrenade

20 props · extends DT_BaseCombatCharacter

Prop Type Offset Bits Range Flags Owners
baseclass DT_BaseCombatCharacter 0x0 none none Collapsible 241
m_flPoseParameter int 0x0 none none Exclude 11
m_flPlaybackRate int 0x0 none none Exclude 8
m_nSequence int 0x0 none none Exclude 9
m_nNewSequenceParity int 0x0 none none Exclude 5
m_nResetEventsParity int 0x0 none none Exclude 6
m_nMuzzleFlashParity int 0x0 none none Exclude 8
overlay_vars int 0x0 none none Exclude 8
m_flexWeight int 0x0 none none Exclude 8
m_blinktoggle int 0x0 none none Exclude 8
m_vecMins int 0x0 none none Exclude 5
m_vecMaxs int 0x0 none none Exclude 5
m_flCycle int 0x0 none none Exclude 6
m_flAnimTime int 0x0 none none Exclude 8
m_flDamage float 0x1a50 10 none RoundDown 1
m_DmgRadius float 0x1a44 10 none RoundDown 1
m_bIsLive int 0x1a41 1 none Unsigned 1
m_hThrower int 0x1a58 21 none UnsignedNoScale 1
m_vecVelocity vec3 0x2ec none none NoScale 5
m_fFlags int 0x150 10 none Unsigned 5