L L4D2node

DT_EnvProjectedTexture

15 props · extends DT_BaseEntity

Prop Type Offset Bits Range Flags Owners
baseclass DT_BaseEntity 0x0 none none Collapsible 241
m_hTargetEntity int 0x440 21 none UnsignedNoScale 1
m_bState int 0x444 1 none Unsigned 1
m_flLightFOV float 0x448 none none NoScale 1
m_bEnableShadows int 0x44c 1 none Unsigned 1
m_bLightOnlyTarget int 0x44d 1 none Unsigned 1
m_bLightWorld int 0x44e 1 none Unsigned 1
m_bCameraSpace int 0x44f 1 none Unsigned 1
m_LinearFloatLightColor vec3 0x450 none none NoScale 1
m_flAmbient float 0x45c none none NoScale 1
m_SpotlightTextureName str 0x460 none none none 1
m_nSpotlightTextureFrame int 0x564 32 none none 1
m_flNearZ float 0x568 16 none RoundDown 1
m_flFarZ float 0x56c 18 none RoundDown 1
m_nShadowQuality int 0x570 1 none Unsigned 1