L L4D2node

DT_BaseTeamObjectiveResource

29 props

Prop Type Offset Bits Range Flags Owners
m_iTimerToShowInHUD int 0x440 11 none Unsigned 1
m_iStopWatchTimer int 0x444 11 none Unsigned 1
m_iNumControlPoints int 0x448 4 none Unsigned 1
m_bPlayingMiniRounds int 0x44c 1 none Unsigned 1
m_bControlPointsReset int 0x44d 1 none Unsigned 1
m_iUpdateCapHudParity int 0x450 6 none Unsigned 1
m_vCPPositions vec3 0x454 none none InsideArrayCoordMP 2
m_vCPPositions array 0x0 none none none 2
m_bCPIsVisible int[8] 0x4b4 none none AlwaysProxy 1
m_flLazyCapPerc float[8] 0x4d4 none none AlwaysProxy 1
m_iTeamIcons int[64] 0x4f4 none none AlwaysProxy 1
m_iTeamOverlays int[64] 0x5f4 none none AlwaysProxy 1
m_iTeamReqCappers int[64] 0x6f4 none none AlwaysProxy 1
m_flTeamCapTime float[64] 0x7f4 none none AlwaysProxy 1
m_iPreviousPoints int[192] 0x8f4 none none AlwaysProxy 1
m_bTeamCanCap int[64] 0xbf4 none none AlwaysProxy 1
m_iTeamBaseIcons int[32] 0xc34 none none AlwaysProxy 1
m_iBaseControlPoints int[32] 0xcb4 none none AlwaysProxy 1
m_bInMiniRound int[8] 0xd34 none none AlwaysProxy 1
m_iWarnOnCap int[8] 0xd3c none none AlwaysProxy 1
m_iszWarnSound str 0xd5c none none InsideArray 2
m_iszWarnSound array 0x0 none none none 2
m_flPathDistance float[8] 0xd7c none none AlwaysProxy 1
m_iNumTeamMembers int[64] 0xd9c none none AlwaysProxy 1
m_iCappingTeam int[8] 0xe9c none none AlwaysProxy 1
m_iTeamInZone int[8] 0xebc none none AlwaysProxy 1
m_bBlocked int[8] 0xedc none none AlwaysProxy 2
m_iOwner int[8] 0xee4 none none AlwaysProxy 1
m_pszCapLayoutInHUD str 0xf04 none none none 1