L L4D2node

DT_Infected

49 props · extends DT_NextBot

Prop Type Offset Bits Range Flags Owners
baseclass DT_NextBot 0x0 none none Collapsible 241
overlay_vars int 0x0 none none Exclude 8
m_flPoseParameter int 0x0 none none Exclude 11
m_flPlaybackRate int 0x0 none none Exclude 8
serveranimdata int 0x0 none none Exclude 2
m_sequenceStartTime float 0x1cd8 none none NoScale 1
m_nWaterLevel int 0x253 2 none Unsigned 2
m_fFlags int 0x150 10 none UnsignedChangesOften 5
m_clientLookatTarget int 0x1d0c 21 none UnsignedNoScale 1
m_clientLeanYaw float 0x1d10 8 none ChangesOften 1
m_clientAnimatedOverlay array 0x0 none none AlwaysProxy 1
m_nResetEventsParity int 0x0 none none Exclude 6
m_nMuzzleFlashParity int 0x0 none none Exclude 8
m_flexWeight int 0x0 none none Exclude 8
m_blinktoggle int 0x0 none none Exclude 8
m_nRenderMode int 0x0 none none Exclude 3
m_fEffects int 0x0 none none Exclude 3
m_flElasticity int 0x0 none none Exclude 2
m_flShadowCastDistance int 0x0 none none Exclude 2
m_hOwnerEntity int 0x0 none none Exclude 4
m_hMoveParent int 0x0 none none Exclude 1
m_iParentAttachment int 0x0 none none Exclude 4
m_MoveType int 0x0 none none Exclude 1
m_MoveCollide int 0x0 none none Exclude 1
m_iTextureFrameIndex int 0x0 none none Exclude 3
predictable_id int 0x0 none none Exclude 1
m_bAlternateSorting int 0x0 none none Exclude 2
m_angRotation int 0x0 none none Exclude 7
m_nHitboxSet int 0x0 none none Exclude 2
m_hLightingOrigin int 0x0 none none Exclude 2
m_flModelWidthScale int 0x0 none none Exclude 1
m_fadeMinDist int 0x0 none none Exclude 2
m_fadeMaxDist int 0x0 none none Exclude 2
m_flFadeScale int 0x0 none none Exclude 2
bcc_localdata int 0x0 none none Exclude 3
m_hActiveWeapon int 0x0 none none Exclude 2
m_vecOrigin int 0x0 none none Exclude 36
m_vecOrigin 3 0x39c 5 none ChangesOften 36
m_vecOrigin[2] float 0x3a4 5 none ChangesOftenVectorElem 4
m_angRotation[0] float 0x3a8 8 none RoundDownVectorElem 5
m_angRotation[1] float 0x3ac 8 none RoundDownChangesOftenVectorElem 5
m_angRotation[2] float 0x3b0 8 none RoundDownVectorElem 5
m_gibbedLimbForce vec3 0x1cdc none none NoScale 1
m_originalBody int 0x1ce8 32 none none 1
m_mobRush int 0x1cbd 1 none Unsigned 1
m_bIsBurning int 0x1cd4 1 none Unsigned 1
m_iRequestedWound1 int 0x1cf4 32 none none 1
m_iRequestedWound2 int 0x1cf8 32 none none 1
m_nFallenFlags int 0x1c78 32 none none 1